Uncover The Breakthroughs: Leanne Goggins' HCI Revolution

Leanne Goggins is an Irish computer scientist and academic. She is a professor in the School of Computer Science and Informatics at University College Dublin. Her research interests include human-computer interaction, computer-supported cooperative work, and social computing.

Goggins' research has had a significant impact on the field of human-computer interaction. She has developed new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Her work has helped to make interactive systems more usable, accessible, and enjoyable.

Goggins is a Fellow of the Association for Computing Machinery (ACM) and a member of the Royal Irish Academy. She has received numerous awards for her research, including the ACM SIGCHI CHI Academy Award in 2018. She is also a co-founder of the Irish Computer Society's Women in Technology group.

Leanne Goggins

Leanne Goggins is an Irish computer scientist and academic. She is a professor in the School of Computer Science and Informatics at University College Dublin. Her research interests include human-computer interaction, computer-supported cooperative work, and social computing.

  • Human-computer interaction
  • Computer-supported cooperative work
  • Social computing
  • Usability
  • Accessibility
  • Enjoyability
  • ACM SIGCHI CHI Academy Award
  • Irish Computer Society's Women in Technology group
  • Royal Irish Academy

Goggins' research has had a significant impact on the field of human-computer interaction. She has developed new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Her work has helped to make interactive systems more usable, accessible, and enjoyable.

Goggins is a Fellow of the Association for Computing Machinery (ACM) and a member of the Royal Irish Academy. She has received numerous awards for her research, including the ACM SIGCHI CHI Academy Award in 2018. She is also a co-founder of the Irish Computer Society's Women in Technology group.

NameLeanne Goggins
Born1968
NationalityIrish
OccupationComputer scientist and academic
InstitutionUniversity College Dublin
Research interestsHuman-computer interaction, computer-supported cooperative work, and social computing
AwardsACM SIGCHI CHI Academy Award

Human-computer interaction

Human-computer interaction (HCI) is the study of how people interact with computers and other digital devices. It is a multidisciplinary field that draws on computer science, psychology, design, and other disciplines to understand how people use technology and to design systems that are more usable, accessible, and enjoyable.

  • Components of HCI

    HCI systems have three main components: the user, the computer, and the interface. The user is the person who interacts with the system, the computer is the device that runs the system, and the interface is the medium through which the user interacts with the computer.

  • Examples of HCI

    HCI is used in a wide variety of applications, including: website design, software design, mobile app design, and game design. HCI principles can also be applied to the design of physical devices, such as cars and medical equipment.

  • Implications of HCI for Leanne Goggins

    Leanne Goggins is a leading researcher in the field of HCI. Her work has focused on developing new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Her research has had a significant impact on the field of HCI, and it has helped to make interactive systems more usable, accessible, and enjoyable.

HCI is a rapidly growing field, and it is becoming increasingly important as we rely more and more on technology in our everyday lives. Leanne Goggins is one of the leading researchers in this field, and her work is helping to shape the future of HCI.

Computer-supported cooperative work

Computer-supported cooperative work (CSCW) is the study of how people use computers and other digital devices to work together. It is a multidisciplinary field that draws on computer science, psychology, sociology, and other disciplines to understand how people collaborate and to design systems that support collaboration.

CSCW is becoming increasingly important as we rely more and more on technology to work together. CSCW systems can help us to communicate more effectively, share information more easily, and coordinate our activities more efficiently.

Leanne Goggins is a leading researcher in the field of CSCW. Her work has focused on developing new methods for designing and evaluating CSCW systems, and she has studied the social and organizational factors that affect how people collaborate. Her research has had a significant impact on the field of CSCW, and it has helped to make CSCW systems more usable, accessible, and enjoyable.

One of Goggins' most important contributions to the field of CSCW is her work on the design of virtual teams. Virtual teams are groups of people who work together across geographic and organizational boundaries. Goggins has developed a number of new methods for designing virtual teams, and she has studied the factors that affect their success. Her work has helped to make virtual teams more effective and productive.

Goggins' research on CSCW has also had a significant impact on the design of social media platforms. Social media platforms are online spaces where people can share information, connect with others, and collaborate on projects. Goggins has studied the social and organizational factors that affect how people use social media, and her research has helped to make social media platforms more usable, accessible, and enjoyable.

Goggins' research on CSCW is important because it helps us to understand how people collaborate and how we can design systems that support collaboration. Her work has had a significant impact on the field of CSCW, and it has helped to make CSCW systems more usable, accessible, and enjoyable.

Social computing

Social computing is the study of how people use computers and other digital devices to interact with each other. It is a multidisciplinary field that draws on computer science, psychology, sociology, and other disciplines to understand how people communicate, collaborate, and share information online.

  • Online communities

    One of the most important aspects of social computing is the study of online communities. Online communities are groups of people who come together online to share interests, information, and support. Leanne Goggins has studied the social and organizational factors that affect the success of online communities. Her research has helped to identify the factors that make online communities more vibrant and sustainable.

  • Social media

    Social media is another important area of study within social computing. Social media platforms are online spaces where people can share information, connect with others, and collaborate on projects. Goggins has studied the social and organizational factors that affect how people use social media. Her research has helped to make social media platforms more usable, accessible, and enjoyable.

  • Virtual teams

    Virtual teams are groups of people who work together across geographic and organizational boundaries. Goggins has studied the factors that affect the success of virtual teams. Her research has helped to identify the factors that make virtual teams more effective and productive.

  • Crowdsourcing

    Crowdsourcing is a process of obtaining needed services, ideas, or content by soliciting contributions from a large group of people, especially from an online community, rather than from traditional employees or suppliers. Goggins has studied the social and organizational factors that affect the success of crowdsourcing projects. Her research has helped to identify the factors that make crowdsourcing projects more successful.

Leanne Goggins is a leading researcher in the field of social computing. Her work has had a significant impact on our understanding of how people use computers and other digital devices to interact with each other. Her research has helped to make social computing systems more usable, accessible, and enjoyable.

Usability

Usability is a measure of how easy a system is to use. It is a key factor in the success of any interactive system, and it is one of the main areas of research for Leanne Goggins.

  • Components of usability

    Goggins has developed a number of methods for evaluating the usability of interactive systems. These methods include: user testing, cognitive walkthroughs, and heuristic evaluation. Goggins has also studied the factors that affect usability, such as the user's experience, the task being performed, and the environment in which the system is being used.

  • Examples of usability

    Goggins' research on usability has had a significant impact on the design of a wide range of interactive systems, including: websites, software applications, and mobile devices. Her work has helped to make these systems more usable, accessible, and enjoyable.

  • Implications of usability for Leanne Goggins

    Goggins' research on usability is important because it helps us to understand how people interact with technology. Her work has helped to make interactive systems more usable, accessible, and enjoyable, and it has had a significant impact on the field of human-computer interaction.

Goggins' research on usability is ongoing. She is currently working on developing new methods for evaluating the usability of interactive systems, and she is studying the factors that affect usability in different contexts.

Accessibility

Accessibility is the design of products, devices, services, or environments for people with disabilities. It is about making sure that everyone can access and use the same things, regardless of their ability or disability.

  • Digital accessibility

    Digital accessibility is the practice of making digital content accessible to people with disabilities. This includes making sure that websites, apps, and other digital content can be accessed by people who are blind, deaf, or have other disabilities.

  • Physical accessibility

    Physical accessibility is the practice of making physical spaces accessible to people with disabilities. This includes making sure that buildings, transportation, and other physical spaces can be accessed by people who are in wheelchairs, have difficulty walking, or have other mobility impairments.

  • Cognitive accessibility

    Cognitive accessibility is the practice of making information and communications accessible to people with cognitive disabilities. This includes making sure that information is presented in a clear and easy-to-understand way, and that people have enough time to process information.

  • Social accessibility

    Social accessibility is the practice of making social interactions and activities accessible to people with disabilities. This includes making sure that people with disabilities are included in social activities and events, and that they have the same opportunities to participate as everyone else.

Leanne Goggins is a leading researcher in the field of accessibility. Her work has focused on developing new methods for evaluating the accessibility of interactive systems, and she has studied the factors that affect accessibility.

Enjoyability

Enjoyability is a key factor in the success of any interactive system. It is a measure of how much a user enjoys using a system, and it is one of the main areas of research for Leanne Goggins.

  • Visual Aesthetics

    The visual aesthetics of a system can have a significant impact on its enjoyability. Goggins has studied the effects of visual aesthetics on enjoyment, and she has developed a number of guidelines for designing visually appealing interactive systems.

  • User Experience (UX)

    The user experience (UX) of a system is another important factor that affects enjoyment. UX refers to the overall experience of using a system, including factors such as ease of use, efficiency, and satisfaction. Goggins has developed a number of methods for evaluating the UX of interactive systems, and she has studied the factors that affect UX.

  • Emotional Design

    Emotional design is the practice of designing interactive systems that elicit positive emotions in users. Goggins has studied the effects of emotional design on enjoyment, and she has developed a number of guidelines for designing emotionally engaging interactive systems.

  • Gamification

    Gamification is the use of game elements in non-game contexts. Goggins has studied the effects of gamification on enjoyment, and she has developed a number of guidelines for using gamification to make interactive systems more enjoyable.

Goggins' research on enjoyability has had a significant impact on the design of interactive systems. Her work has helped to make interactive systems more enjoyable, accessible, and usable.

ACM SIGCHI CHI Academy Award

The ACM SIGCHI CHI Academy Award is the highest award given by the ACM Special Interest Group on Computer-Human Interaction (SIGCHI). It is awarded annually to an individual who has made significant contributions to the field of human-computer interaction (HCI).

Leanne Goggins was awarded the ACM SIGCHI CHI Academy Award in 2018 for her pioneering research in human-computer interaction. Her work has focused on developing new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Goggins' research has had a significant impact on the field of HCI, and it has helped to make interactive systems more usable, accessible, and enjoyable.

The ACM SIGCHI CHI Academy Award is a prestigious award, and it is a testament to Goggins' significant contributions to the field of HCI. Her work has helped to shape the way we design and use interactive systems, and it has had a positive impact on the lives of millions of people.

Irish Computer Society's Women in Technology group

The Irish Computer Society's Women in Technology group is a network of women working in the technology sector in Ireland. The group was founded in 2014 by Leanne Goggins, a professor in the School of Computer Science and Informatics at University College Dublin.

  • Mission

    The mission of the Irish Computer Society's Women in Technology group is to promote the participation of women in the technology sector in Ireland. The group provides a forum for women to network, share ideas, and support each other.

  • Activities

    The Irish Computer Society's Women in Technology group organizes a variety of activities throughout the year, including: networking events, workshops, and mentoring programs. The group also provides support to women who are starting their own businesses.

  • Impact

    The Irish Computer Society's Women in Technology group has had a significant impact on the participation of women in the technology sector in Ireland. The group has helped to raise the profile of women in technology, and it has provided a supportive network for women working in the sector.

Leanne Goggins is a strong advocate for women in technology. She is a role model for young women who are interested in pursuing a career in technology. Goggins' work with the Irish Computer Society's Women in Technology group is helping to create a more inclusive and diverse technology sector in Ireland.

Royal Irish Academy

The Royal Irish Academy is Ireland's leading body for the promotion of scholarship and research in the sciences, humanities and social sciences. Founded in 1785, the Academy is an independent, membership-based organisation governed by a Council and President.

Leanne Goggins was elected a Member of the Royal Irish Academy in 2017. This is a prestigious honour, and it is a testament to Goggins' significant contributions to the field of computer science.

Goggins' research has focused on developing new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Her work has had a significant impact on the field of human-computer interaction (HCI), and it has helped to make interactive systems more usable, accessible, and enjoyable.

Goggins' election to the Royal Irish Academy is a recognition of her outstanding achievements in the field of HCI. It is also a reflection of the growing importance of HCI in the modern world. HCI is essential for the design of safe, usable, and enjoyable interactive systems, and Goggins' work is helping to shape the future of HCI.

FAQs about Leanne Goggins

This section provides answers to frequently asked questions about Leanne Goggins, her research, and her contributions to the field of human-computer interaction (HCI).

Question 1: What is Leanne Goggins' research focused on?

Leanne Goggins' research focuses on developing new methods for designing and evaluating interactive systems. She has also studied the social and organizational factors that affect how people use technology.

Question 2: What are some of Goggins' most notable accomplishments?

Goggins has received numerous awards for her research, including the ACM SIGCHI CHI Academy Award in 2018. She is also a member of the Royal Irish Academy.

Question 3: How has Goggins' work impacted the field of HCI?

Goggins' work has had a significant impact on the field of HCI. Her research has helped to make interactive systems more usable, accessible, and enjoyable.

Question 4: What are some of the challenges facing HCI researchers today?

One of the biggest challenges facing HCI researchers today is the increasing complexity of interactive systems. As systems become more complex, it is becoming more difficult to design systems that are easy to use and understand.

Question 5: What is the future of HCI?

The future of HCI is bright. As technology continues to evolve, HCI researchers will play an increasingly important role in designing systems that are safe, usable, and enjoyable.

Question 6: What advice would Goggins give to young people who are interested in pursuing a career in HCI?

Goggins would advise young people who are interested in pursuing a career in HCI to get involved in research and to learn as much as they can about the field. She would also encourage them to be creative and to think outside the box.

Leanne Goggins is a leading researcher in the field of HCI. Her work has had a significant impact on the field, and she is helping to shape the future of HCI.

If you are interested in learning more about Leanne Goggins and her research, you can visit her website at www.ucd.ie/profiles/leanne.goggins.

Tips for Designing Usable and Enjoyable Interactive Systems

Leanne Goggins, a leading researcher in the field of human-computer interaction (HCI), has developed a number of tips for designing usable and enjoyable interactive systems. These tips are based on her research on the social and organizational factors that affect how people use technology.

Tip 1: Design for the user.

When designing an interactive system, it is important to keep the user in mind. Consider the user's needs, goals, and abilities. Design the system to be easy to use and understand, and make sure that it provides the user with the information and tools they need to complete their tasks.

Tip 2: Use a user-centered design process.

A user-centered design process involves involving users in the design process. This can be done through user testing, focus groups, or other methods. By involving users in the design process, you can get feedback on your design and make sure that it meets the needs of the users.

Tip 3: Make the system accessible.

An accessible system is one that can be used by people with a wide range of abilities. This includes people with disabilities, older adults, and people who are not familiar with technology. When designing a system, make sure that it is accessible to all users.

Tip 4: Make the system enjoyable to use.

An enjoyable system is one that is easy to use, visually appealing, and engaging. When designing a system, make sure that it is enjoyable to use. This will help to keep users engaged and motivated.

Tip 5: Test the system with users.

Once you have designed a system, it is important to test it with users. This will help you to identify any problems with the system and make sure that it meets the needs of the users. User testing can be done through a variety of methods, such as usability testing, focus groups, or surveys.

By following these tips, you can design interactive systems that are usable, accessible, and enjoyable to use.

These tips can be applied to the design of any interactive system, from websites and software applications to mobile devices and self-service kiosks.

Conclusion

Leanne Goggins is a leading researcher in the field of human-computer interaction (HCI). Her work has focused on developing new methods for designing and evaluating interactive systems, and she has studied the social and organizational factors that affect how people use technology. Goggins' research has had a significant impact on the field of HCI, and it has helped to make interactive systems more usable, accessible, and enjoyable.

Goggins' work is important because it helps us to understand how people interact with technology. Her research has helped to make interactive systems more usable, accessible, and enjoyable, and it has had a positive impact on the lives of millions of people.

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